A grey fog has put the valley of Fernwick to sleep. The Life Tree is a stump, and every Spirit Weaver sleeps with it. Except you.

Lead your summons into the grey
Raise Soldiers, Archers, Bruisers and Mages and lead them into the fog. The grey figures in the woods are Fernwick's own people, sleepwalking. Beat the grey out of them and they wake and walk home.
Small spells cast themselves while you move. Save the big ones for when the Blight closes in.

Wake the land as you go
Where your summons win, the grey drains away. Grass comes back, flowers push through, and the bare trees leaf out again.
Every fifth level, a Guardian of the valley blocks the road: the Rotroot, the Thorn General, the Ash Scarab and the Grey Heart. Each one shows its blow before it lands. Read the tell, step clear, and wake it, all the way from the forest to the Dune Sea and the city of Lumen, where the fog began.

Bring Fernwick home
Carry the seeds you win back to the village and rebuild it one stone cottage at a time. Every building you restore brings a neighbour home and grows the Life Tree a little taller, until the whole valley is green again.
The valley is waiting
Coming soon
First in your browser on Wavedash, then on iPhone and Android.